Book 3 - Heavy is the Crown
Different values: 35
=====================================
object {Book 3 - Heavy is the Crown}
    _id : string {Book 3 - Heavy is the Crown._id} (all different values)
    folder : string {Book 3 - Heavy is the Crown.folder} (same value: CWw63y22Mgq57RBm)
    img : string {Book 3 - Heavy is the Crown.img} (2 different values)
        systems/pf2e/icons/default-icons/npc.svg (x26)
        systems/pf2e/icons/default-icons/hazard.svg (x9)
    items : array<object> {Book 3 - Heavy is the Crown.items}
        Length: min=1 max=49
        Value type: object {Book 3 - Heavy is the Crown.items.[]}
            _id : string {Book 3 - Heavy is the Crown.items.[]._id} (298 different values)
            [_stats] : object {Book 3 - Heavy is the Crown.items.[]._stats}
                compendiumSource : string {Book 3 - Heavy is the Crown.items.[]._stats.compendiumSource} (108 different values)
            img : string {Book 3 - Heavy is the Crown.items.[].img} (102 different values)
            name : string {Book 3 - Heavy is the Crown.items.[].name} (205 different values)
            sort : integer {Book 3 - Heavy is the Crown.items.[].sort} (50 different values)
            system : object {Book 3 - Heavy is the Crown.items.[].system}
                [baseItem] : string {Book 3 - Heavy is the Crown.items.[].system.baseItem} (18 different values)
                    alchemical-bomb (x3)
                    dagger (x3)
                    composite-longbow (x2)
                    greataxe (x3)
                    hide-armor (x2)
                    longsword (x2)
                    light-hammer (x2)
                    shield-boss (x1)
                    steel-shield (x3)
                    chain-mail (x2)
                    repeating-heavy-crossbow (x1)
                    crossbow (x1)
                    full-plate (x1)
                    leather-armor (x1)
                    shortsword (x1)
                    sling (x1)
                    studded-leather-armor (x1)
                    staff (x1)
                [bonus] : object {Book 3 - Heavy is the Crown.items.[].system.bonus}
                    value : integer {Book 3 - Heavy is the Crown.items.[].system.bonus.value} (13 different values)
                        1 (x3)
                        0 (x18)
                        20 (x17)
                        15 (x2)
                        14 (x2)
                        21 (x1)
                        26 (x4)
                        24 (x1)
                        18 (x10)
                        17 (x2)
                        12 (x1)
                        16 (x2)
                        25 (x1)
                [bonusDamage] : object {Book 3 - Heavy is the Crown.items.[].system.bonusDamage}
                    value : integer {Book 3 - Heavy is the Crown.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 3 - Heavy is the Crown.items.[].system.bulk}
                    value : mixed
                        float {Book 3 - Heavy is the Crown.items.[].system.bulk.value} (same value: 0,1)
                        integer {Book 3 - Heavy is the Crown.items.[].system.bulk.value} (5 different values)
                            6 (x1)
                            2 (x10)
                            1 (x11)
                            0 (x2)
                            4 (x1)
                [category] : string {Book 3 - Heavy is the Crown.items.[].system.category} (12 different values)
                    martial (x15)
                    simple (x6)
                    elixir (x1)
                    interaction (x19)
                    defensive (x73)
                    offensive (x82)
                    medium (x4)
                    ammo (x5)
                    poison (x1)
                    heavy (x1)
                    light (x2)
                    potion (x1)
                [containerId] : mixed
                [damage] : object {Book 3 - Heavy is the Crown.items.[].system.damage}
                    [damageType] : string {Book 3 - Heavy is the Crown.items.[].system.damage.damageType} (5 different values)
                        fire (x1)
                        acid (x1)
                        piercing (x8)
                        slashing (x5)
                        bludgeoning (x6)
                    [dice] : integer {Book 3 - Heavy is the Crown.items.[].system.damage.dice} (3 different values)
                        2 (x2)
                        1 (x18)
                        0 (x1)
                    [die] : string {Book 3 - Heavy is the Crown.items.[].system.damage.die} (6 different values)
                        d8 (x6)
                        d4 (x5)
                        d12 (x3)
                        d6 (x5)
                        d10 (x1)
                         (x1)
                    [persistent] : object {Book 3 - Heavy is the Crown.items.[].system.damage.persistent}
                        [faces] : mixed
                        number : integer {Book 3 - Heavy is the Crown.items.[].system.damage.persistent.number} (same value: 2)
                        type : string {Book 3 - Heavy is the Crown.items.[].system.damage.persistent.type} (same value: fire)
                    [formula] : string {Book 3 - Heavy is the Crown.items.[].system.damage.formula} (2 different values)
                        5d6+12 (x1)
                        1d8 (x1)
                    [kind] : string {Book 3 - Heavy is the Crown.items.[].system.damage.kind} (same value: healing)
                    [type] : string {Book 3 - Heavy is the Crown.items.[].system.damage.type} (2 different values)
                        untyped (x1)
                        vitality (x1)
                    [0] : object {Book 3 - Heavy is the Crown.items.[].system.damage.0}
                        [category] : string {Book 3 - Heavy is the Crown.items.[].system.damage.0.category} (same value: persistent)
                        formula : string {Book 3 - Heavy is the Crown.items.[].system.damage.0.formula} (14 different values)
                            8d6 (x3)
                            2d6 (x9)
                            2d4 (x3)
                            4d6 (x2)
                            3d8 (x1)
                            4d10 (x2)
                            0 (x2)
                            1d8 (x2)
                            6d6 (x1)
                            2d8 (x1)
                            1d4 (x1)
                            1d4+1 (x1)
                            1d10+4 (x1)
                            5d6 (x1)
                        kinds : array<string> {Book 3 - Heavy is the Crown.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Book 3 - Heavy is the Crown.items.[].system.damage.0.kinds.[]} (2 different values)
                                damage (x29)
                                healing (x3)
                        [materials] : array<> {Book 3 - Heavy is the Crown.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 3 - Heavy is the Crown.items.[].system.damage.0.type} (11 different values)
                            mental (x5)
                            fire (x4)
                            bleed (x7)
                            spirit (x4)
                            vitality (x2)
                            acid (x1)
                            void (x3)
                            piercing (x1)
                            force (x1)
                            untyped (x1)
                            bludgeoning (x1)
                        [applyMod] : boolean {Book 3 - Heavy is the Crown.items.[].system.damage.0.applyMod} (2 different values)
                            False (x23)
                            True (x3)
                    [pEPeRZBo0RPvHAd9] : object {Book 3 - Heavy is the Crown.items.[].system.damage.pEPeRZBo0RPvHAd9}
                        applyMod : boolean {Book 3 - Heavy is the Crown.items.[].system.damage.pEPeRZBo0RPvHAd9.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Book 3 - Heavy is the Crown.items.[].system.damage.pEPeRZBo0RPvHAd9.formula} (same value: 4d6)
                        kinds : array<string> {Book 3 - Heavy is the Crown.items.[].system.damage.pEPeRZBo0RPvHAd9.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 3 - Heavy is the Crown.items.[].system.damage.pEPeRZBo0RPvHAd9.kinds.[]} (same value: damage)
                        materials : array<> {Book 3 - Heavy is the Crown.items.[].system.damage.pEPeRZBo0RPvHAd9.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 3 - Heavy is the Crown.items.[].system.damage.pEPeRZBo0RPvHAd9.type} (same value: untyped)
                    [1] : object {Book 3 - Heavy is the Crown.items.[].system.damage.1}
                        applyMod : boolean {Book 3 - Heavy is the Crown.items.[].system.damage.1.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Book 3 - Heavy is the Crown.items.[].system.damage.1.formula} (same value: 6d6)
                        kinds : array<string> {Book 3 - Heavy is the Crown.items.[].system.damage.1.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 3 - Heavy is the Crown.items.[].system.damage.1.kinds.[]} (same value: damage)
                        type : string {Book 3 - Heavy is the Crown.items.[].system.damage.1.type} (same value: fire)
                description : object {Book 3 - Heavy is the Crown.items.[].system.description}
                    value : string {Book 3 - Heavy is the Crown.items.[].system.description.value} (184 different values)
                    [gm] : string {Book 3 - Heavy is the Crown.items.[].system.description.gm} (same value: <p><strong>Destruction</strong> A celestial creature must hold the necklace in their hands for at least an hour while meditating on the damage it has caused, then weep on the ruby. It must then be completely sealed within a cold iron container and cast into the heart of an active volcano, allowing the magma to melt the container and the necklace within.</p>)
                [equipped] : object {Book 3 - Heavy is the Crown.items.[].system.equipped}
                    carryType : string {Book 3 - Heavy is the Crown.items.[].system.equipped.carryType} (2 different values)
                        worn (x46)
                        held (x1)
                    [handsHeld] : integer {Book 3 - Heavy is the Crown.items.[].system.equipped.handsHeld} (3 different values)
                        0 (x19)
                        1 (x14)
                        2 (x4)
                    [invested] : mixed
                    [inSlot] : boolean {Book 3 - Heavy is the Crown.items.[].system.equipped.inSlot} (same value: True)
                [group] : string {Book 3 - Heavy is the Crown.items.[].system.group} (13 different values)
                    bomb (x3)
                    knife (x3)
                    bow (x2)
                    axe (x3)
                    leather (x4)
                    sword (x3)
                    hammer (x2)
                    shield (x1)
                    chain (x2)
                    crossbow (x2)
                    plate (x1)
                    sling (x1)
                    club (x1)
                [hardness] : integer {Book 3 - Heavy is the Crown.items.[].system.hardness} (3 different values)
                    0 (x44)
                    8 (x1)
                    5 (x2)
                [hp] : object {Book 3 - Heavy is the Crown.items.[].system.hp}
                    max : integer {Book 3 - Heavy is the Crown.items.[].system.hp.max} (3 different values)
                        0 (x44)
                        64 (x1)
                        20 (x2)
                    value : integer {Book 3 - Heavy is the Crown.items.[].system.hp.value} (3 different values)
                        0 (x44)
                        64 (x1)
                        20 (x2)
                [level] : object {Book 3 - Heavy is the Crown.items.[].system.level}
                    value : integer {Book 3 - Heavy is the Crown.items.[].system.level.value} (10 different values)
                        3 (x16)
                        0 (x33)
                        15 (x1)
                        9 (x1)
                        4 (x13)
                        2 (x26)
                        1 (x32)
                        5 (x7)
                        6 (x2)
                        12 (x1)
                [material] : object {Book 3 - Heavy is the Crown.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {Book 3 - Heavy is the Crown.items.[].system.price}
                    value : object {Book 3 - Heavy is the Crown.items.[].system.price.value}
                        [gp] : integer {Book 3 - Heavy is the Crown.items.[].system.price.value.gp} (16 different values)
                            10 (x2)
                            12 (x1)
                            55 (x1)
                            1 (x3)
                            150 (x1)
                            20 (x3)
                            2 (x9)
                            100 (x1)
                            6 (x2)
                            15 (x1)
                            40 (x1)
                            25 (x1)
                            3 (x2)
                            30 (x1)
                            4 (x1)
                            2000 (x1)
                        [sp] : integer {Book 3 - Heavy is the Crown.items.[].system.price.value.sp} (5 different values)
                            2 (x3)
                            1 (x5)
                            3 (x2)
                            5 (x1)
                            9 (x1)
                        [cp] : integer {Book 3 - Heavy is the Crown.items.[].system.price.value.cp} (same value: 1)
                    [per] : integer {Book 3 - Heavy is the Crown.items.[].system.price.per} (same value: 10)
                publication : object {Book 3 - Heavy is the Crown.items.[].system.publication}
                    license : string {Book 3 - Heavy is the Crown.items.[].system.publication.license} (2 different values)
                        OGL (x353)
                        ORC (x18)
                    remaster : boolean {Book 3 - Heavy is the Crown.items.[].system.publication.remaster} (2 different values)
                        False (x353)
                        True (x18)
                    title : string {Book 3 - Heavy is the Crown.items.[].system.publication.title} (11 different values)
                        Pathfinder Core Rulebook (x96)
                        Pathfinder Lost Omens The Grand Bazaar (x1)
                        Pathfinder #195: Heavy is the Crown (x1)
                         (x188)
                        Pathfinder Bestiary (x53)
                        Pathfinder Advanced Player's Guide (x7)
                        Pathfinder Player Core (x18)
                        Pathfinder Guns & Gears (x2)
                        Pathfinder Bestiary 3 (x2)
                        Pathfinder Bestiary 2 (x2)
                        Pathfinder Secrets of Magic (x1)
                [quantity] : integer {Book 3 - Heavy is the Crown.items.[].system.quantity} (6 different values)
                    6 (x2)
                    1 (x38)
                    2 (x1)
                    20 (x4)
                    5 (x1)
                    10 (x1)
                [range] : mixed
                    integer {Book 3 - Heavy is the Crown.items.[].system.range} (5 different values)
                        20 (x3)
                        100 (x2)
                        180 (x1)
                        120 (x1)
                        50 (x1)
                    object {Book 3 - Heavy is the Crown.items.[].system.range}
                        value : string {Book 3 - Heavy is the Crown.items.[].system.range.value} (8 different values)
                            120 feet (x15)
                            planetary (x2)
                            30 feet (x29)
                            touch (x20)
                            60 feet (x3)
                             (x13)
                            varies (x2)
                            500 feet (x1)
                [reload] : object {Book 3 - Heavy is the Crown.items.[].system.reload}
                    value : string {Book 3 - Heavy is the Crown.items.[].system.reload.value} (4 different values)
                        - (x8)
                        0 (x2)
                         (x8)
                        1 (x3)
                rules : ###FoundryRulesObject###
                [runes] : object {Book 3 - Heavy is the Crown.items.[].system.runes}
                    [potency] : integer {Book 3 - Heavy is the Crown.items.[].system.runes.potency} (2 different values)
                        0 (x16)
                        1 (x12)
                    [property] : array<string> {Book 3 - Heavy is the Crown.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Book 3 - Heavy is the Crown.items.[].system.runes.property.[]} (same value: returning)
                    [striking] : integer {Book 3 - Heavy is the Crown.items.[].system.runes.striking} (2 different values)
                        0 (x15)
                        1 (x6)
                    [resilient] : integer {Book 3 - Heavy is the Crown.items.[].system.runes.resilient} (same value: 0)
                    [reinforcing] : integer {Book 3 - Heavy is the Crown.items.[].system.runes.reinforcing} (same value: 0)
                [size] : string {Book 3 - Heavy is the Crown.items.[].system.size} (2 different values)
                    med (x46)
                    grg (x1)
                [slug] : string {Book 3 - Heavy is the Crown.items.[].system.slug} (112 different values)
                [splashDamage] : object {Book 3 - Heavy is the Crown.items.[].system.splashDamage}
                    value : integer {Book 3 - Heavy is the Crown.items.[].system.splashDamage.value} (2 different values)
                        2 (x2)
                        0 (x19)
                [traits] : object {Book 3 - Heavy is the Crown.items.[].system.traits}
                    [rarity] : string {Book 3 - Heavy is the Crown.items.[].system.traits.rarity} (3 different values)
                        common (x218)
                        uncommon (x10)
                        unique (x1)
                    value : array<string> {Book 3 - Heavy is the Crown.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Book 3 - Heavy is the Crown.items.[].system.traits.value.[]} (100 different values)
                    [traditions] : array<string> {Book 3 - Heavy is the Crown.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 3 - Heavy is the Crown.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x58)
                            occult (x71)
                            divine (x52)
                            primal (x28)
                    [integrated] : mixed
                [usage] : object {Book 3 - Heavy is the Crown.items.[].system.usage}
                    [canBeAmmo] : boolean {Book 3 - Heavy is the Crown.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {Book 3 - Heavy is the Crown.items.[].system.usage.value} (5 different values)
                        held-in-one-hand (x25)
                        held-in-two-hands (x8)
                        wornnecklace (x1)
                        held-in-one-plus-hands (x2)
                        worn (x1)
                [uses] : object {Book 3 - Heavy is the Crown.items.[].system.uses}
                    autoDestroy : boolean {Book 3 - Heavy is the Crown.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Book 3 - Heavy is the Crown.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 3 - Heavy is the Crown.items.[].system.uses.value} (same value: 1)
                [attack] : object {Book 3 - Heavy is the Crown.items.[].system.attack}
                    value : string {Book 3 - Heavy is the Crown.items.[].system.attack.value} (same value: )
                [attackEffects] : object {Book 3 - Heavy is the Crown.items.[].system.attackEffects}
                    value : array<string> {Book 3 - Heavy is the Crown.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {Book 3 - Heavy is the Crown.items.[].system.attackEffects.value.[]} (2 different values)
                            endless-nightmare (x2)
                            improved-grab (x7)
                    [custom] : string {Book 3 - Heavy is the Crown.items.[].system.attackEffects.custom} (same value: )
                [damageRolls] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls}
                    [4L2WIHKBsx5InpmP] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.4L2WIHKBsx5InpmP}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.4L2WIHKBsx5InpmP.damage} (same value: 2d4+4)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.4L2WIHKBsx5InpmP.damageType} (same value: piercing)
                    [VDeAW1Lb9AmB7iTx] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.VDeAW1Lb9AmB7iTx}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.VDeAW1Lb9AmB7iTx.damage} (same value: 2d4+4)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.VDeAW1Lb9AmB7iTx.damageType} (same value: piercing)
                    [0] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.0}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.0.damage} (10 different values)
                            2d8 (x1)
                            2d4 (x1)
                            1d12+8 (x2)
                            1d8+6 (x3)
                            4d8 (x2)
                            2d10+12 (x1)
                            1d8+11 (x1)
                            1d12+9 (x1)
                            1d6+10 (x1)
                            1d6+8 (x1)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.0.damageType} (6 different values)
                            fire (x2)
                            acid (x1)
                            slashing (x4)
                            piercing (x4)
                            void (x2)
                            bludgeoning (x1)
                    [1] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.1}
                        category : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.1.category} (2 different values)
                            persistent (x2)
                            splash (x1)
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.1.damage} (2 different values)
                            2 (x2)
                            3d8 (x1)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.1.damageType} (2 different values)
                            fire (x2)
                            acid (x1)
                    [2] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.2}
                        category : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.2.category} (same value: splash)
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.2.damage} (same value: 2)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.2.damageType} (same value: fire)
                    [mqs4p1jLnvbcssZo] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.mqs4p1jLnvbcssZo}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.mqs4p1jLnvbcssZo.damage} (same value: 2d8+5)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.mqs4p1jLnvbcssZo.damageType} (same value: force)
                    [uTrPyUrBOFQzYmKE] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.uTrPyUrBOFQzYmKE}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.uTrPyUrBOFQzYmKE.damage} (same value: 2d8)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.uTrPyUrBOFQzYmKE.damageType} (same value: mental)
                    [pf4joyj8goqdxlluw7eb] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.pf4joyj8goqdxlluw7eb}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.pf4joyj8goqdxlluw7eb.damage} (same value: 2d10+6)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.pf4joyj8goqdxlluw7eb.damageType} (same value: fire)
                    [ueJYoFcfKmD0yQfS] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.ueJYoFcfKmD0yQfS}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.ueJYoFcfKmD0yQfS.damage} (same value: 2d8+10)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.ueJYoFcfKmD0yQfS.damageType} (same value: slashing)
                    [6H93EuTBHzgljNzu] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.6H93EuTBHzgljNzu}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.6H93EuTBHzgljNzu.damage} (same value: 2d6+10)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.6H93EuTBHzgljNzu.damageType} (same value: bludgeoning)
                    [ll0KZHTkt9520lJg] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.ll0KZHTkt9520lJg}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.ll0KZHTkt9520lJg.damage} (same value: 1d6+10)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.ll0KZHTkt9520lJg.damageType} (same value: bludgeoning)
                    [moOpE7XW9ObVz9Fe] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.moOpE7XW9ObVz9Fe}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.moOpE7XW9ObVz9Fe.damage} (same value: 1d4+8)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.moOpE7XW9ObVz9Fe.damageType} (same value: piercing)
                    [YrjDD0wKhRZzhDLl] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.YrjDD0wKhRZzhDLl}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.YrjDD0wKhRZzhDLl.damage} (same value: 2d10+2)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.YrjDD0wKhRZzhDLl.damageType} (same value: piercing)
                    [kuNNfhZliwcmzqQh] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.kuNNfhZliwcmzqQh}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.kuNNfhZliwcmzqQh.damage} (same value: 2d6+8)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.kuNNfhZliwcmzqQh.damageType} (same value: bludgeoning)
                    [rtZ4ouIDdunv6pbJ] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.rtZ4ouIDdunv6pbJ}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.rtZ4ouIDdunv6pbJ.damage} (same value: 2d6+8)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.rtZ4ouIDdunv6pbJ.damageType} (same value: bludgeoning)
                    [DI8CJ8ZekyTdlNAd] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.DI8CJ8ZekyTdlNAd}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.DI8CJ8ZekyTdlNAd.damage} (same value: 2d12+9)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.DI8CJ8ZekyTdlNAd.damageType} (same value: piercing)
                    [WjWEbxowyPyCXSvr] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.WjWEbxowyPyCXSvr}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.WjWEbxowyPyCXSvr.damage} (same value: 1d8+10)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.WjWEbxowyPyCXSvr.damageType} (same value: bludgeoning)
                    [QLECX3ezsYU1wGpJ] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.QLECX3ezsYU1wGpJ}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.QLECX3ezsYU1wGpJ.damage} (same value: 2d4+8)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.QLECX3ezsYU1wGpJ.damageType} (same value: bludgeoning)
                    [s5bQraykwiNmbIE0] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.s5bQraykwiNmbIE0}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.s5bQraykwiNmbIE0.damage} (same value: 1d10+13)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.s5bQraykwiNmbIE0.damageType} (same value: bludgeoning)
                    [9napsHZVBGQBhRE1] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.9napsHZVBGQBhRE1}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.9napsHZVBGQBhRE1.damage} (same value: 3d6+11)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.9napsHZVBGQBhRE1.damageType} (same value: bludgeoning)
                    [WGu8Eqh8uE3F0i1a] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.WGu8Eqh8uE3F0i1a}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.WGu8Eqh8uE3F0i1a.damage} (same value: 1d6)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.WGu8Eqh8uE3F0i1a.damageType} (same value: spirit)
                    [EVVvtxZnAnsh8wIW] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.EVVvtxZnAnsh8wIW}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.EVVvtxZnAnsh8wIW.damage} (same value: 1d6)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.EVVvtxZnAnsh8wIW.damageType} (same value: fire)
                    [P1vAtwKWSVpwcrgE] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.P1vAtwKWSVpwcrgE}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.P1vAtwKWSVpwcrgE.damage} (same value: 3d8+11)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.P1vAtwKWSVpwcrgE.damageType} (same value: slashing)
                    [wPxtsODDfGQ8nSVw] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.wPxtsODDfGQ8nSVw}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.wPxtsODDfGQ8nSVw.damage} (same value: 1d6)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.wPxtsODDfGQ8nSVw.damageType} (same value: spirit)
                    [hRa04V0ckmFHepWh] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.hRa04V0ckmFHepWh}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.hRa04V0ckmFHepWh.damage} (same value: 1d6)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.hRa04V0ckmFHepWh.damageType} (same value: fire)
                    [jfSszuRo1174xwP6] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.jfSszuRo1174xwP6}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.jfSszuRo1174xwP6.damage} (same value: 3d8+11)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.jfSszuRo1174xwP6.damageType} (same value: slashing)
                    [u6GKoqTL71ppuhVI] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.u6GKoqTL71ppuhVI}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.u6GKoqTL71ppuhVI.damage} (same value: 1d6)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.u6GKoqTL71ppuhVI.damageType} (same value: spirit)
                    [TkD9GgXsB466cHcJ] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.TkD9GgXsB466cHcJ}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.TkD9GgXsB466cHcJ.damage} (same value: 2d8+11)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.TkD9GgXsB466cHcJ.damageType} (same value: slashing)
                    [7ky0SRCIspok2Vr4] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.7ky0SRCIspok2Vr4}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.7ky0SRCIspok2Vr4.damage} (same value: 2d12+11)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.7ky0SRCIspok2Vr4.damageType} (same value: bludgeoning)
                    RdCJZ1lct4vcxbIV : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.RdCJZ1lct4vcxbIV}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.RdCJZ1lct4vcxbIV.damage} (same value: 1d6)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.RdCJZ1lct4vcxbIV.damageType} (same value: fire)
                    n3YXhPlPlpAFYq66 : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.n3YXhPlPlpAFYq66}
                        damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.n3YXhPlPlpAFYq66.damage} (same value: 3d10)
                        damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.n3YXhPlPlpAFYq66.damageType} (same value: bludgeoning)
                [weaponType] : object {Book 3 - Heavy is the Crown.items.[].system.weaponType}
                    value : string {Book 3 - Heavy is the Crown.items.[].system.weaponType.value} (2 different values)
                        melee (x31)
                        ranged (x12)
                [actionType] : object {Book 3 - Heavy is the Crown.items.[].system.actionType}
                    value : string {Book 3 - Heavy is the Crown.items.[].system.actionType.value} (4 different values)
                        passive (x82)
                        action (x53)
                        reaction (x31)
                        free (x8)
                [actions] : object {Book 3 - Heavy is the Crown.items.[].system.actions}
                    [value] : integer {Book 3 - Heavy is the Crown.items.[].system.actions.value} (3 different values)
                        1 (x35)
                        2 (x17)
                        3 (x1)
                [frequency] : object {Book 3 - Heavy is the Crown.items.[].system.frequency}
                    max : integer {Book 3 - Heavy is the Crown.items.[].system.frequency.max} (same value: 1)
                    per : string {Book 3 - Heavy is the Crown.items.[].system.frequency.per} (2 different values)
                        day (x12)
                        round (x1)
                [acBonus] : integer {Book 3 - Heavy is the Crown.items.[].system.acBonus} (5 different values)
                    3 (x2)
                    2 (x4)
                    4 (x2)
                    6 (x1)
                    1 (x1)
                [checkPenalty] : integer {Book 3 - Heavy is the Crown.items.[].system.checkPenalty} (3 different values)
                    -2 (x4)
                    -3 (x1)
                    -1 (x2)
                [dexCap] : integer {Book 3 - Heavy is the Crown.items.[].system.dexCap} (5 different values)
                    2 (x2)
                    1 (x2)
                    0 (x1)
                    4 (x1)
                    3 (x1)
                [speedPenalty] : integer {Book 3 - Heavy is the Crown.items.[].system.speedPenalty} (3 different values)
                    -5 (x4)
                    0 (x5)
                    -10 (x1)
                [strength] : integer {Book 3 - Heavy is the Crown.items.[].system.strength} (5 different values)
                    2 (x2)
                    3 (x2)
                    4 (x1)
                    0 (x1)
                    1 (x1)
                [stackGroup] : string {Book 3 - Heavy is the Crown.items.[].system.stackGroup} (3 different values)
                    arrows (x2)
                    bolts (x2)
                    slingBullets (x1)
                [mod] : object {Book 3 - Heavy is the Crown.items.[].system.mod}
                    value : integer {Book 3 - Heavy is the Crown.items.[].system.mod.value} (6 different values)
                        13 (x2)
                        17 (x1)
                        12 (x1)
                        8 (x1)
                        15 (x2)
                        24 (x2)
                [proficient] : object {Book 3 - Heavy is the Crown.items.[].system.proficient}
                    value : integer {Book 3 - Heavy is the Crown.items.[].system.proficient.value} (same value: 0)
                [autoHeightenLevel] : object {Book 3 - Heavy is the Crown.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {Book 3 - Heavy is the Crown.items.[].system.prepared}
                    [flexible] : boolean {Book 3 - Heavy is the Crown.items.[].system.prepared.flexible} (same value: False)
                    value : string {Book 3 - Heavy is the Crown.items.[].system.prepared.value} (4 different values)
                        innate (x10)
                        prepared (x1)
                        spontaneous (x1)
                        focus (x1)
                [proficiency] : object {Book 3 - Heavy is the Crown.items.[].system.proficiency}
                    value : integer {Book 3 - Heavy is the Crown.items.[].system.proficiency.value} (2 different values)
                        0 (x2)
                        1 (x11)
                [showSlotlessLevels] : object {Book 3 - Heavy is the Crown.items.[].system.showSlotlessLevels}
                    value : boolean {Book 3 - Heavy is the Crown.items.[].system.showSlotlessLevels.value} (same value: False)
                [slots] : object {Book 3 - Heavy is the Crown.items.[].system.slots}
                    [slot0] : object {Book 3 - Heavy is the Crown.items.[].system.slots.slot0}
                        max : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot0.max} (same value: 4)
                        prepared : array<object> {Book 3 - Heavy is the Crown.items.[].system.slots.slot0.prepared}
                            Length: min=4 max=4
                            Value type: object {Book 3 - Heavy is the Crown.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book 3 - Heavy is the Crown.items.[].system.slots.slot0.prepared.[].id} (4 different values)
                                    Ap8NioX7HNx5CnVI (x1)
                                    stQBtESwzuOnS6Ix (x1)
                                    Va0x0NE35rwUyRLP (x1)
                                    vn1MDHSK6Ip1Xxpb (x1)
                    [slot2] : object {Book 3 - Heavy is the Crown.items.[].system.slots.slot2}
                        max : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot2.max} (2 different values)
                            1 (x1)
                            4 (x1)
                        [prepared] : array<object> {Book 3 - Heavy is the Crown.items.[].system.slots.slot2.prepared}
                            Length: min=1 max=1
                            Value type: object {Book 3 - Heavy is the Crown.items.[].system.slots.slot2.prepared.[]}
                                id : string {Book 3 - Heavy is the Crown.items.[].system.slots.slot2.prepared.[].id} (same value: GWbGb7ulFu0ee7S4)
                        value : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot2.value} (same value: 4)
                    [slot3] : object {Book 3 - Heavy is the Crown.items.[].system.slots.slot3}
                        max : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot3.max} (same value: 4)
                        [prepared] : array<object> {Book 3 - Heavy is the Crown.items.[].system.slots.slot3.prepared}
                            Length: min=4 max=4
                            Value type: object {Book 3 - Heavy is the Crown.items.[].system.slots.slot3.prepared.[]}
                                id : string {Book 3 - Heavy is the Crown.items.[].system.slots.slot3.prepared.[].id} (4 different values)
                                    8pfO037RUMpvAJQz (x1)
                                    3fX1XxKGVAmZ7GJ2 (x1)
                                    lqOIUwkzwTouxAEp (x1)
                                    JswsIZiDRprKwnjJ (x1)
                        value : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot3.value} (same value: 4)
                    [slot4] : object {Book 3 - Heavy is the Crown.items.[].system.slots.slot4}
                        max : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot4.max} (2 different values)
                            3 (x1)
                            4 (x1)
                        [prepared] : array<object> {Book 3 - Heavy is the Crown.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 3 - Heavy is the Crown.items.[].system.slots.slot4.prepared.[]}
                                id : string {Book 3 - Heavy is the Crown.items.[].system.slots.slot4.prepared.[].id} (3 different values)
                                    3fX1XxKGVAmZ7GJ2 (x1)
                                    Y0mmdfH8CmG3LwYK (x1)
                                    o9JO1GFIwOqKiD2K (x1)
                        value : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot4.value} (same value: 4)
                    [slot5] : object {Book 3 - Heavy is the Crown.items.[].system.slots.slot5}
                        max : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot5.max} (2 different values)
                            5 (x1)
                            4 (x1)
                        [prepared] : array<object> {Book 3 - Heavy is the Crown.items.[].system.slots.slot5.prepared}
                            Length: min=5 max=5
                            Value type: object {Book 3 - Heavy is the Crown.items.[].system.slots.slot5.prepared.[]}
                                id : string {Book 3 - Heavy is the Crown.items.[].system.slots.slot5.prepared.[].id} (3 different values)
                                    lroxAUX4zh9SEbX6 (x3)
                                    0C2nHZZ22nMPNIs5 (x1)
                                    Rw4y7u9CjpLgOsIX (x1)
                        value : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot5.value} (same value: 4)
                    [slot1] : object {Book 3 - Heavy is the Crown.items.[].system.slots.slot1}
                        max : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot1.max} (same value: 4)
                        value : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot1.value} (same value: 4)
                    [slot6] : object {Book 3 - Heavy is the Crown.items.[].system.slots.slot6}
                        max : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot6.max} (same value: 3)
                        value : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot6.value} (same value: 3)
                [spelldc] : object {Book 3 - Heavy is the Crown.items.[].system.spelldc}
                    dc : integer {Book 3 - Heavy is the Crown.items.[].system.spelldc.dc} (7 different values)
                        26 (x2)
                        25 (x1)
                        28 (x2)
                        21 (x3)
                        22 (x1)
                        30 (x3)
                        29 (x1)
                    [item] : integer {Book 3 - Heavy is the Crown.items.[].system.spelldc.item} (same value: 0)
                    [mod] : integer {Book 3 - Heavy is the Crown.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Book 3 - Heavy is the Crown.items.[].system.spelldc.value} (8 different values)
                        16 (x2)
                        17 (x1)
                        20 (x2)
                        13 (x3)
                        14 (x1)
                        24 (x1)
                        22 (x2)
                        21 (x1)
                [tradition] : object {Book 3 - Heavy is the Crown.items.[].system.tradition}
                    value : string {Book 3 - Heavy is the Crown.items.[].system.tradition.value} (2 different values)
                        occult (x11)
                        divine (x2)
                [area] : object {Book 3 - Heavy is the Crown.items.[].system.area}
                    [details] : string {Book 3 - Heavy is the Crown.items.[].system.area.details} (2 different values)
                        10-foot radius, 40-foot-tall cylinder (x2)
                        5-foot emanation or more (x1)
                    type : string {Book 3 - Heavy is the Crown.items.[].system.area.type} (4 different values)
                        burst (x6)
                        emanation (x3)
                        line (x3)
                        cone (x1)
                    value : integer {Book 3 - Heavy is the Crown.items.[].system.area.value} (5 different values)
                        10 (x2)
                        20 (x4)
                        30 (x5)
                        5 (x1)
                        120 (x1)
                [cost] : object {Book 3 - Heavy is the Crown.items.[].system.cost}
                    value : string {Book 3 - Heavy is the Crown.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {Book 3 - Heavy is the Crown.items.[].system.counteraction} (2 different values)
                    False (x80)
                    True (x5)
                [defense] : object {Book 3 - Heavy is the Crown.items.[].system.defense}
                    save : object {Book 3 - Heavy is the Crown.items.[].system.defense.save}
                        basic : boolean {Book 3 - Heavy is the Crown.items.[].system.defense.save.basic} (2 different values)
                            False (x36)
                            True (x9)
                        statistic : string {Book 3 - Heavy is the Crown.items.[].system.defense.save.statistic} (3 different values)
                            will (x29)
                            fortitude (x12)
                            reflex (x4)
                [duration] : object {Book 3 - Heavy is the Crown.items.[].system.duration}
                    sustained : boolean {Book 3 - Heavy is the Crown.items.[].system.duration.sustained} (2 different values)
                        False (x82)
                        True (x3)
                    value : string {Book 3 - Heavy is the Crown.items.[].system.duration.value} (13 different values)
                         (x32)
                        1 day (x2)
                        varies (x12)
                        1 minute (x16)
                        unlimited (x7)
                        10 minutes (x4)
                        1 round (x3)
                        until the start of your next turn (x2)
                        until the next time you make your daily preparations (x2)
                        1 hour (x2)
                        8 hours (x1)
                        until the end of the target's next turn (x1)
                        until the end of your turn (x1)
                [location] : object {Book 3 - Heavy is the Crown.items.[].system.location}
                    value : string {Book 3 - Heavy is the Crown.items.[].system.location.value} (12 different values)
                        oNmHvve4Vcwj6IiO (x12)
                        4VJeUqoSHQA8aYSF (x3)
                        67cL1QXBVjpYCs6T (x14)
                        FgXNfLR74qqJAeV6 (x3)
                        zXx1q702690hi1db (x3)
                        k7L3eguCsYUwMo3U (x3)
                        zalc39g98mn2LEY2 (x3)
                        iWqZrOzC1XDTCQC8 (x3)
                        SfzbTpYrLNVjyyeS (x25)
                        JsTmu3AQq2thZf8M (x3)
                        1VD1IxKfg313wDOG (x3)
                        cGbv4jdRL9vCpfdS (x10)
                    [heightenedLevel] : integer {Book 3 - Heavy is the Crown.items.[].system.location.heightenedLevel} (6 different values)
                        4 (x13)
                        3 (x5)
                        2 (x16)
                        6 (x5)
                        5 (x6)
                        1 (x4)
                    [uses] : object {Book 3 - Heavy is the Crown.items.[].system.location.uses}
                        max : integer {Book 3 - Heavy is the Crown.items.[].system.location.uses.max} (same value: 2)
                        value : integer {Book 3 - Heavy is the Crown.items.[].system.location.uses.value} (same value: 2)
                [requirements] : string {Book 3 - Heavy is the Crown.items.[].system.requirements} (3 different values)
                     (x77)
                    You can bleed (x7)
                    3 gp silver bell focus (x1)
                [target] : object {Book 3 - Heavy is the Crown.items.[].system.target}
                    value : string {Book 3 - Heavy is the Crown.items.[].system.target.value} (18 different values)
                         (x22)
                        1 creature you know by name (x2)
                        1 living creature (x3)
                        1 creature (x30)
                        1 creature (Heightened (+2) - two additional creatures) (x1)
                        1 Large or smaller object, construct, or living creature (x1)
                        The triggering creature (x7)
                        1 creature or object (x7)
                        1 creature touched (x1)
                        1 spell effect or unattended magic item (x2)
                        1 willing living creature or 1 undead (x2)
                        each foe in the area (x1)
                        1 specific object or type of object (x1)
                        1 living or undead creature (x1)
                        1 object (x1)
                        1 willing creature (x1)
                        1 unattended object of light Bulk or less (x1)
                        1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1)
                [time] : object {Book 3 - Heavy is the Crown.items.[].system.time}
                    value : string {Book 3 - Heavy is the Crown.items.[].system.time.value} (7 different values)
                        2 (x62)
                        10 minutes (x4)
                        reaction (x7)
                        1 to 3 (x4)
                        1 (x5)
                        3 (x1)
                        1 minute (x2)
                [heightening] : object {Book 3 - Heavy is the Crown.items.[].system.heightening}
                    [damage] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.damage}
                        [0] : string {Book 3 - Heavy is the Crown.items.[].system.heightening.damage.0} (7 different values)
                            2d6 (x14)
                            2d4 (x2)
                            1d8 (x4)
                            1d10 (x2)
                            1d6 (x4)
                            1d4 (x2)
                            1d10+4 (x1)
                        [pEPeRZBo0RPvHAd9] : string {Book 3 - Heavy is the Crown.items.[].system.heightening.damage.pEPeRZBo0RPvHAd9} (same value: 1d6)
                        [1] : string {Book 3 - Heavy is the Crown.items.[].system.heightening.damage.1} (same value: 1d6)
                    [interval] : integer {Book 3 - Heavy is the Crown.items.[].system.heightening.interval} (3 different values)
                        1 (x19)
                        2 (x11)
                        3 (x1)
                    [type] : string {Book 3 - Heavy is the Crown.items.[].system.heightening.type} (2 different values)
                        interval (x31)
                        fixed (x17)
                    [levels] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels}
                        [6] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.6}
                            target : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.6.target}
                                value : string {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.6.target.value} (3 different values)
                                    5 creatures (x7)
                                    10 creatures (x2)
                                    any number of objects (x1)
                            range : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.6.range}
                                value : string {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.6.range.value} (same value: 30 feet)
                        [3] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.3}
                            target : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.3.target}
                                value : string {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.3.target.value} (3 different values)
                                    5 creatures (x1)
                                    10 objects (x1)
                                    1 unattended object with a Bulk of 1 or less (x1)
                        [5] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.5}
                            [range] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.5.range}
                                value : string {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.5.range.value} (2 different values)
                                    1 mile (x1)
                                    60 feet (x1)
                            [target] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.5.target}
                                value : string {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.5.target.value} (2 different values)
                                    1 specific object or type of object, or a specific creature or ancestry (x1)
                                    10 creatures (x1)
                        [7] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.7}
                            target : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.7.target}
                                value : string {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.7.target.value} (2 different values)
                                    6 creatures (x1)
                                    1 unattended object with a Bulk of 2 or less (x1)
                        [4] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.4}
                            target : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.4.target}
                                value : string {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures)
                [deathNote] : boolean {Book 3 - Heavy is the Crown.items.[].system.deathNote} (same value: True)
                [specific] : object {Book 3 - Heavy is the Crown.items.[].system.specific}
                    [integrated] : mixed
                    material : object {Book 3 - Heavy is the Crown.items.[].system.specific.material}
                        [grade] : mixed
                        [type] : mixed
                    runes : object {Book 3 - Heavy is the Crown.items.[].system.specific.runes}
                        reinforcing : integer {Book 3 - Heavy is the Crown.items.[].system.specific.runes.reinforcing} (same value: 0)
                [overlays] : object {Book 3 - Heavy is the Crown.items.[].system.overlays}
                    [37gy7l19tik74o4s] : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
                        name : string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
                        overlayType : string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
                        sort : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
                            time : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
                            traits : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        concentrate (x2)
                                        healing (x2)
                                        manipulate (x2)
                                        vitality (x2)
                    [7qdtetowq348s9oc] : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
                        overlayType : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
                        sort : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
                            time : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
                    [7vbvdrv2cl87sqta] : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
                        overlayType : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
                        sort : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
                                value : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
                            target : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
                            time : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
                            traits : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        concentrate (x2)
                                        healing (x2)
                                        manipulate (x2)
                                        vitality (x2)
                    [lfxcoz2d3f8j2zq1] : object {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
                        name : string {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
                        overlayType : string {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
                        sort : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
                            target : object {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
                            time : object {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
                            traits : object {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        concentrate (x2)
                                        healing (x2)
                                        manipulate (x2)
                                        vitality (x2)
                    [dfoz8m3dp8dllujj] : object {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj}
                        _id : string {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj._id} (same value: dfoz8m3dp8dllujj)
                        overlayType : string {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.overlayType} (same value: override)
                        sort : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.sort} (same value: 1)
                        system : object {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.system}
                            heightening : object {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening}
                                damage : object {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.damage}
                                interval : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.interval} (same value: 3)
                                type : string {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.type} (same value: interval)
                            time : object {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.system.time}
                                value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.system.time.value} (same value: 1)
                    [iyvv4m0qmxo1b08z] : object {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z}
                        _id : string {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z._id} (same value: iyvv4m0qmxo1b08z)
                        overlayType : string {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z.overlayType} (same value: override)
                        sort : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z.sort} (same value: 3)
                        system : object {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z.system}
                            area : object {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z.system.area}
                                value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z.system.area.value} (same value: 15)
                            time : object {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z.system.time}
                                value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z.system.time.value} (same value: 3)
                    [s0qqpj2kn6xavdyp] : object {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp}
                        _id : string {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp._id} (same value: s0qqpj2kn6xavdyp)
                        overlayType : string {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp.overlayType} (same value: override)
                        sort : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp.sort} (same value: 2)
                        system : object {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp.system}
                            area : object {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp.system.area}
                                value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp.system.area.value} (same value: 10)
                            time : object {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp.system.time}
                                value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp.system.time.value} (same value: 2)
            type : string {Book 3 - Heavy is the Crown.items.[].type} (10 different values)
                weapon (x21)
                equipment (x8)
                consumable (x8)
                melee (x43)
                action (x174)
                armor (x7)
                lore (x9)
                spellcastingEntry (x13)
                spell (x85)
                shield (x3)
            [folder] : string {Book 3 - Heavy is the Crown.items.[].folder} (same value: jPjltVqSjcYSxvK6)
            [flags] : object {Book 3 - Heavy is the Crown.items.[].flags}
                pf2e : object {Book 3 - Heavy is the Crown.items.[].flags.pf2e}
                    linkedWeapon : string {Book 3 - Heavy is the Crown.items.[].flags.pf2e.linkedWeapon} (16 different values)
                        ssf4zEv0OHB90mch (x2)
                        BUNeYPvFBX4AHdsj (x1)
                        lqtXfI7WZOd1dzza (x1)
                        InRtCxbhS6HJi1kR (x2)
                        oHeLKugv0k3a7CQB (x2)
                        qWMqap7OygSW9jgm (x1)
                        j21wdnrDmgrHCBfJ (x1)
                        VUOnNSaucGBi5GHR (x1)
                        fqZgltNcnMhyPnQJ (x1)
                        vS9vMVqTjUvPYYkH (x1)
                        L8hJElViv8q7fRyB (x2)
                        EYXqnzW1WGw1aWCa (x1)
                        l2i7aOSZ1o0FbLUP (x1)
                        WQEUzXA436GuObJu (x1)
                        4SfHayudG99XPwJP (x1)
                        Fp58sm0tar9FC1Ur (x1)
    name : string {Book 3 - Heavy is the Crown.name} (all different values)
    system : object {Book 3 - Heavy is the Crown.system}
        [abilities] : object {Book 3 - Heavy is the Crown.system.abilities}
            cha : object {Book 3 - Heavy is the Crown.system.abilities.cha}
                mod : integer {Book 3 - Heavy is the Crown.system.abilities.cha.mod} (9 different values)
                    0 (x2)
                    1 (x4)
                    6 (x3)
                    3 (x3)
                    2 (x2)
                    4 (x1)
                    -1 (x5)
                    -2 (x5)
                    5 (x1)
            con : object {Book 3 - Heavy is the Crown.system.abilities.con}
                mod : integer {Book 3 - Heavy is the Crown.system.abilities.con.mod} (6 different values)
                    4 (x7)
                    3 (x5)
                    5 (x1)
                    2 (x2)
                    6 (x10)
                    7 (x1)
            dex : object {Book 3 - Heavy is the Crown.system.abilities.dex}
                mod : integer {Book 3 - Heavy is the Crown.system.abilities.dex.mod} (6 different values)
                    6 (x3)
                    3 (x8)
                    4 (x4)
                    2 (x3)
                    1 (x2)
                    0 (x6)
            int : object {Book 3 - Heavy is the Crown.system.abilities.int}
                mod : integer {Book 3 - Heavy is the Crown.system.abilities.int.mod} (8 different values)
                    6 (x1)
                    1 (x4)
                    0 (x4)
                    4 (x2)
                    2 (x2)
                    -1 (x2)
                    -5 (x10)
                    3 (x1)
            str : object {Book 3 - Heavy is the Crown.system.abilities.str}
                mod : integer {Book 3 - Heavy is the Crown.system.abilities.str.mod} (6 different values)
                    2 (x3)
                    4 (x4)
                    -5 (x2)
                    6 (x14)
                    5 (x2)
                    8 (x1)
            wis : object {Book 3 - Heavy is the Crown.system.abilities.wis}
                mod : integer {Book 3 - Heavy is the Crown.system.abilities.wis.mod} (7 different values)
                    0 (x1)
                    1 (x2)
                    2 (x5)
                    3 (x5)
                    5 (x2)
                    -1 (x1)
                    -2 (x10)
        attributes : object {Book 3 - Heavy is the Crown.system.attributes}
            ac : object {Book 3 - Heavy is the Crown.system.attributes.ac}
                [details] : string {Book 3 - Heavy is the Crown.system.attributes.ac.details} (2 different values)
                     (x25)
                    (26 with shield raised) (x1)
                value : integer {Book 3 - Heavy is the Crown.system.attributes.ac.value} (10 different values)
                    27 (x7)
                    0 (x9)
                    23 (x3)
                    24 (x3)
                    31 (x2)
                    26 (x7)
                    25 (x1)
                    29 (x1)
                    28 (x1)
                    32 (x1)
            [allSaves] : object {Book 3 - Heavy is the Crown.system.attributes.allSaves}
                value : string {Book 3 - Heavy is the Crown.system.attributes.allSaves.value} (3 different values)
                     (x20)
                    +1 status to all saves vs. magic (x2)
                    +2 status to all saves vs. magic (x4)
            hp : object {Book 3 - Heavy is the Crown.system.attributes.hp}
                details : string {Book 3 - Heavy is the Crown.system.attributes.hp.details} (5 different values)
                     (x30)
                    explosion (x1)
                    Thresholds 100 (12 squares), 50 (8 squares) (x1)
                    void healing (x2)
                    regeneration 30 (deactivated by cold or unholy) (x1)
                max : integer {Book 3 - Heavy is the Crown.system.attributes.hp.max} (14 different values)
                    155 (x2)
                    0 (x9)
                    108 (x2)
                    110 (x2)
                    210 (x1)
                    140 (x2)
                    115 (x1)
                    150 (x1)
                    95 (x1)
                    105 (x1)
                    104 (x1)
                    170 (x5)
                    220 (x6)
                    130 (x1)
                temp : integer {Book 3 - Heavy is the Crown.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 3 - Heavy is the Crown.system.attributes.hp.value} (14 different values)
                    155 (x2)
                    0 (x9)
                    108 (x2)
                    130 (x3)
                    190 (x2)
                    140 (x2)
                    115 (x1)
                    150 (x1)
                    95 (x1)
                    105 (x1)
                    124 (x1)
                    170 (x4)
                    220 (x5)
                    240 (x1)
            [immunities] : array<object> {Book 3 - Heavy is the Crown.system.attributes.immunities}
                Length: min=1 max=5
                Value type: object {Book 3 - Heavy is the Crown.system.attributes.immunities.[]}
                    [exceptions] : array<> {Book 3 - Heavy is the Crown.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {Book 3 - Heavy is the Crown.system.attributes.immunities.[].type} (12 different values)
                        confused (x1)
                        controlled (x1)
                        disease (x2)
                        paralyzed (x3)
                        poison (x3)
                        precision (x7)
                        sleep (x3)
                        bleed (x1)
                        fire (x4)
                        cold (x2)
                        swarm-mind (x5)
                        fear-effects (x1)
            [resistances] : array<object> {Book 3 - Heavy is the Crown.system.attributes.resistances}
                Length: min=1 max=3
                Value type: object {Book 3 - Heavy is the Crown.system.attributes.resistances.[]}
                    doubleVs : array<string> {Book 3 - Heavy is the Crown.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=1
                        Value type: string {Book 3 - Heavy is the Crown.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
                    exceptions : array<string> {Book 3 - Heavy is the Crown.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=3
                        Value type: string {Book 3 - Heavy is the Crown.system.attributes.resistances.[].exceptions.[]} (5 different values)
                            force (x2)
                            ghost-touch (x2)
                            void (x2)
                            adamantine (x1)
                            orichalcum (x1)
                    type : string {Book 3 - Heavy is the Crown.system.attributes.resistances.[].type} (8 different values)
                        fire (x1)
                        mental (x1)
                        poison (x2)
                        all-damage (x2)
                        bludgeoning (x5)
                        piercing (x5)
                        slashing (x5)
                        physical (x1)
                    value : integer {Book 3 - Heavy is the Crown.system.attributes.resistances.[].value} (6 different values)
                        5 (x4)
                        9 (x1)
                        8 (x1)
                        7 (x5)
                        13 (x10)
                        10 (x1)
            [speed] : object {Book 3 - Heavy is the Crown.system.attributes.speed}
                otherSpeeds : array<object> {Book 3 - Heavy is the Crown.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {Book 3 - Heavy is the Crown.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 3 - Heavy is the Crown.system.attributes.speed.otherSpeeds.[].type} (4 different values)
                            fly (x2)
                            climb (x2)
                            burrow (x12)
                            swim (x11)
                        value : integer {Book 3 - Heavy is the Crown.system.attributes.speed.otherSpeeds.[].value} (4 different values)
                            40 (x4)
                            10 (x1)
                            30 (x12)
                            20 (x10)
                value : integer {Book 3 - Heavy is the Crown.system.attributes.speed.value} (6 different values)
                    25 (x5)
                    15 (x3)
                    0 (x2)
                    70 (x1)
                    20 (x4)
                    30 (x11)
                [details] : string {Book 3 - Heavy is the Crown.system.attributes.speed.details} (same value: troop movement)
            [weaknesses] : array<object> {Book 3 - Heavy is the Crown.system.attributes.weaknesses}
                Length: min=1 max=3
                Value type: object {Book 3 - Heavy is the Crown.system.attributes.weaknesses.[]}
                    [exceptions] : array<> {Book 3 - Heavy is the Crown.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {Book 3 - Heavy is the Crown.system.attributes.weaknesses.[].type} (7 different values)
                        cold-iron (x1)
                        holy (x1)
                        cold (x3)
                        area-damage (x6)
                        splash-damage (x6)
                        vitality (x2)
                        water (x1)
                    value : integer {Book 3 - Heavy is the Crown.system.attributes.weaknesses.[].value} (7 different values)
                        10 (x3)
                        15 (x1)
                        12 (x1)
                        6 (x2)
                        5 (x2)
                        13 (x10)
                        11 (x1)
            [emitsSound] : string {Book 3 - Heavy is the Crown.system.attributes.emitsSound} (same value: encounter)
            [hardness] : integer {Book 3 - Heavy is the Crown.system.attributes.hardness} (same value: 0)
            [stealth] : object {Book 3 - Heavy is the Crown.system.attributes.stealth}
                details : string {Book 3 - Heavy is the Crown.system.attributes.stealth.details} (5 different values)
                    <p>(master)</p> (x5)
                    <p>(trained)</p> (x1)
                    <p>(expert)</p> (x1)
                     (x1)
                    <p><strong>Perception</strong> +15</p> (x1)
                value : integer {Book 3 - Heavy is the Crown.system.attributes.stealth.value} (5 different values)
                    20 (x4)
                    14 (x1)
                    23 (x2)
                    13 (x1)
                    5 (x1)
            [adjustment] : string {Book 3 - Heavy is the Crown.system.attributes.adjustment} (2 different values)
                elite (x5)
                weak (x1)
        details : object {Book 3 - Heavy is the Crown.system.details}
            [blurb] : string {Book 3 - Heavy is the Crown.system.details.blurb} (7 different values)
                 (x18)
                Variant Monster Hunter (x2)
                Variant Animate Dream (x2)
                Variant weak elemental infernos (x1)
                Variant Captain Of The Guard (x1)
                Variant Executioner (x1)
                Variant Gang Leader (x1)
            [languages] : object {Book 3 - Heavy is the Crown.system.details.languages}
                details : string {Book 3 - Heavy is the Crown.system.details.languages.details} (3 different values)
                    telepathy 30 feet (munavris only) (x1)
                     (x23)
                    telepathy 100 feet (x2)
                value : array<string> {Book 3 - Heavy is the Crown.system.details.languages.value}
                    Length: min=0 max=6
                    Value type: string {Book 3 - Heavy is the Crown.system.details.languages.value.[]} (9 different values)
                        aklo (x2)
                        alghollthu (x1)
                        chthonian (x2)
                        dwarven (x11)
                        munavri (x1)
                        sakvroth (x11)
                        common (x9)
                        pyric (x1)
                        orcish (x1)
            level : object {Book 3 - Heavy is the Crown.system.details.level}
                value : integer {Book 3 - Heavy is the Crown.system.details.level.value} (7 different values)
                    9 (x10)
                    8 (x10)
                    6 (x4)
                    11 (x2)
                    7 (x2)
                    10 (x6)
                    12 (x1)
            [privateNotes] : string {Book 3 - Heavy is the Crown.system.details.privateNotes} (same value: )
            [publicNotes] : string {Book 3 - Heavy is the Crown.system.details.publicNotes} (13 different values)
                 (x4)
                <p>Some mercenaries eschew the complications of politics, oaths of service, and fealty and just get paid to hunt monsters. It's a straightforward form of mercenary service, often dangerous in the extreme, but one that can yield glory and fame.</p>
            <hr />
            <p>A broad category that includes those wielding arms, spells, or even guile and cunning, mercenaries hire themselves and their expertise to those with the gold to pay for it.</p> (x2)
                <p>An animate dream coalesces from centuries of stray fragments of reverie and dream left behind as slumbering minds drift through the Dimension of Dreams. In most cases, these fragments simply disperse on their own, but when dreamers flee from nightmares back to the waking world, these fragments can take on a supernatural life of their own. They have little reasoning and intent except to seek similar fragments, absorb them, and grow. When enough of them gather together, they merge into a horrific form as an animate dream.</p>
            <p>Individually, animate dreams can hold a wide range of appearances, but most take on rudimentary shapes akin to the living forms of the minds that spawned them. Animate dreams that rise from slumbering humanoids, the most commonly encountered, thus appear humanoid, but with distorted, nightmarish shapes that incorporate additional twisted limbs and frightening features. In these forms, animate dreams find their way out of the Dreamlands and into the waking world, only to discover they have no way of returning and suffer a relentless hunger that only new nightmares can sate.</p>
            <p>An animate dream thrives on the terror fueled by nightmares and fear and uses its supernatural abilities to invoke such feelings in the minds of its victims, cursing its prey by creating a permanent link to that individual's dreams. Thereafter, the victim is subjected to all manner of reoccurring nightmares. As the nightmares continue, the victim finds it more and more difficult to remain awake. In the end, the victim plunges into an accursed slumber from which it cannot return. These victims provide the animate dream with the purest form of fear and are its preferred sustenance.</p>
            <p>An animate dream can subsist on the ambient fear generated by regular nightmares, but these lesser fears aren't as satisfying, often driving the animate dream to seek out new victims. Left without a source of fear, an animate dream won't starve to death, but it will grow increasingly violent and desperate. Famished animate dreams are the ones most often encountered, as they have been forced to abandon subtlety to pursue more blatant methods of harvesting fear. Yet such animate dreams also tend to be the least powerful of their kind. Those who have grown metaphysically fat on fear have generally done so by adopting a specific nightmare theme, such as being buried alive, being swept away by ocean waves, or being consumed by wild beasts. Such animate dreams often have similarly themed innate spells to augment their powers.</p> (x2)
                <p>Walking conflagrations of unimaginably hot fire, elemental infernos are harbingers of destruction and heedless chaos.</p>
            <hr />
            <p>Fire elementals are destructive manifestations of the scorching Plane of Fire.</p> (x1)
                <p>In secret conclaves around Nar-Voth, hidden in plain sight within hryngar settlements, are the workshops and training grounds for the Darklands' most technologically sophisticated group of killers. Most hryngar assassins train from childhood, having been recruited from orphanages, and are under a life-debt obligation to their guild leader. While on contract, hryngar assassins are on the lookout for new technologies, gadgets, and alchemical creations. They bring what they find back to their guild to be reverse engineered and replicated for other guild assassins. When the opportunity presents itself, they destroy the schematics and formulae that other organizations, inventors, and alchemists have created if they can't steal them.</p>
            <hr />
            <p>Deep under the surface of Golarion, dwarves still dwell in the darkness. Once abandoned by their kin who were obsessed with reaching the surface, these dwarves have found that by working harder than their brethren, they can build a society far greater than anything under the sun. Droskar, Master of the Dark Furnace, teaches them that toiling for their masters, who in turn toil for their masters above, will lead all of them to become stronger than ever. Every hryngar knows that their labor defines them, and brings them glory in the eyes of Droskar and their peers. Exhaustion at the end of the work day is an honor, proof of their worth in society.</p>
            <h2>Bleeding Edge Killing Tech</h2>
            <p>Hryngar assassins use the most advanced gadgets and technology available to them. Their inventors are hard at work reverse engineering any specialized equipment they find so they can provide moderately equivalent designs to the best assassins. Elite assassins gain one consumable gadget (Pathfinder Guns &amp; Gears) of their level or lower, often selected for a specific job.</p> (x1)
                <p>A hryngar breccia squad is a group of hryngar martial combatants armed with melee weapons and steel shields. Though more likely to be encountered near large hryngar settlements, these strike forces see wide use throughout the Darklands. Hryngar breccia squads often serve as military units, mercenary companies, city patrols, and caravan guards. Like all warriors, the favored combat methods of a hryngar breccia squad change by location, often due to surrounding environment and popular equipment.</p>
            <hr />
            <p>Deep under the surface of Golarion, dwarves still dwell in the darkness. Once abandoned by their kin who were obsessed with reaching the surface, these dwarves have found that by working harder than their brethren, they can build a society far greater than anything under the sun. Droskar, Master of the Dark Furnace, teaches them that toiling for their masters, who in turn toil for their masters above, will lead all of them to become stronger than ever. Every hryngar knows that their labor defines them, and brings them glory in the eyes of Droskar and their peers. Exhaustion at the end of the work day is an honor, proof of their worth in society.</p>
            <h2>Rift Jumpers</h2>
            <p>Hryngar breccia squads that specialize in spelunking are known as Rift Jumpers, named for their reckless leaps into perilous chasms. They swap their shields and warhammers for light picks and train with their climbing equipment until it serves as an extension of their body. Rift Jumpers lose the Raise Shields, Shield Block, and Push Back actions, and gain a climb Speed of 20 feet.</p> (x1)
                <p>The captain of the guard leads a troop of soldiers who serve as security forces for a powerful individual, most often a high-ranking noble or very rich merchant, though this stat block could also represent a lower-ranking captain of the guard for the leader of a nation. A formidable opponent in their own right, the captain of the guard skillfully employs their troops to protect the life and health of their ward.</p>
            <hr />
            <p>Larger societies rely on those with the authority and the ability to interpret and enforce laws. In good-aligned societies, these officials carry out their duties fairly. In neutral and evil ones, these officials can be harsh and cruel (with an altered alignment to reflect this), imposing severe punishments on those who can't pay for mercy.</p> (x1)
                <p>Executioners carry out sentences from cruel tyrants and legitimate rulers alike. Most remain numb to the necessity of their duty, but some evil executioners grow to love the power of having someone else's life in their hands.</p>
            <hr />
            <p>Larger societies rely on those with the authority and the ability to interpret and enforce laws. In good-aligned societies, these officials carry out their duties fairly. In neutral and evil ones, these officials can be harsh and cruel (with an altered alignment to reflect this), imposing severe punishments on those who can't pay for mercy.</p> (x1)
                <p>Cutthroats, killers, thieves, and toughs prey upon the vulnerable of society. Directing their activities and keeping them in line are the duties of the gang leader.</p>
            <hr />
            <p>Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.</p> (x1)
                <p>A juvenile cave worm has left its brood or eaten them, and has started to establish its own territory, hunting in regular intervals. These young worms tend to be more aggressive towards other life forms than their relatively mellow adult kin.</p>
            <hr />
            <p>Cave worms are gigantic scavengers who shape their environment as they bore through rock, ice, or other substances on their search for food. These behemoths consume everything in their path. Though they usually prefer soil, minerals, and occasionally constructed buildings, they will also eat living creatures, plants, and other organic materials. There are numerous species of cave worms, each a different color and perfectly adapted to their surrounding environment. Cave worms rarely exceed a typical animal's intelligence. They're also poor parents that lay a clutch of eggs sealed in a protein shell before abandoning them. After a short incubation period, the young hatch, forming a swarming mass of ravenous larval cave worms. When nearing maturity or when starved of sufficiently rich soil, these larval worms turn on one another. They fight for dominance or flee until only a few remain. The survivors grow quickly, rapidly becoming juvenile cave worms.</p>
            <h2>Brood Variance</h2>
            <p>The cave worms presented here are typical of standard rock worms. For crimson worms, use the elite adjustment and add immunity to fire. For azure worms, increase their swim Speed to 40. Gray worms gain void healing and a weakness to vitality energy 5. Glacial worms gain immunity to cold.</p>
            <h2>Early Hatchling</h2>
            <p>A single cave worm egg can produce several thousand larval cave worms when it slowly matures over a millennia. However, if a cave worm egg is disturbed or damaged before its natural cycle completes, the egg enters a rapid stage of maturation. Only a few hundred worms survive this process, creating significantly fewer offspring than when allowed to mature slowly.</p> (x5)
                <p>While gestating, cave worms adapt to their surrounding environments, becoming accustomed to extreme temperatures and hazards nearby. For example, cave worms hatched in volcanic environments mature into crimson worms, while those raised near water sources mature into azure worms. Regardless of their environment, larval cave worms all have translucent bodies and pallid carapaces that harden and change color as they mature. When a brood of cave worms hatches from their eggs, the foot-long worms mass together, forming a swarm of ravenous larval worms. This swarm travels ceaselessly, consuming anything in its path. The young are drawn to movement, as living, squirming prey tends to be the most nutritious. As they age, they incorporate more minerals into their diet to support carapace growth.</p>
            <hr />
            <p>Cave worms are gigantic scavengers who shape their environment as they bore through rock, ice, or other substances on their search for food. These behemoths consume everything in their path. Though they usually prefer soil, minerals, and occasionally constructed buildings, they will also eat living creatures, plants, and other organic materials. There are numerous species of cave worms, each a different color and perfectly adapted to their surrounding environment. Cave worms rarely exceed a typical animal's intelligence. They're also poor parents that lay a clutch of eggs sealed in a protein shell before abandoning them. After a short incubation period, the young hatch, forming a swarming mass of ravenous larval cave worms. When nearing maturity or when starved of sufficiently rich soil, these larval worms turn on one another. They fight for dominance or flee until only a few remain. The survivors grow quickly, rapidly becoming juvenile cave worms.</p>
            <h2>Brood Variance</h2>
            <p>The cave worms presented here are typical of standard rock worms. For crimson worms, use the elite adjustment and add immunity to fire. For azure worms, increase their swim Speed to 40. Gray worms gain void healing and a weakness to vitality energy 5. Glacial worms gain immunity to cold.</p>
            <h2>Early Hatchling</h2>
            <p>A single cave worm egg can produce several thousand larval cave worms when it slowly matures over a millennia. However, if a cave worm egg is disturbed or damaged before its natural cycle completes, the egg enters a rapid stage of maturation. Only a few hundred worms survive this process, creating significantly fewer offspring than when allowed to mature slowly.</p> (x5)
                <p>A servant of Torag, Stoneriver resembles a pangolin with glowing blue eyes and brassy, rune-covered scales. Stoneriver burrows through Golarion's mantle and crust as he hunts down subterranean fiends, aids virtuous communities, and defends sacred sites, often collaborating with dwarves.</p>
            <h2>Forgeheart Five</h2>
            <p>Stoneriver has fathered numerous children through the years, each clever, brave, and bold. Among these, five have joined together to combat evil as a team. Calling themselves the Forgeheart Five, these overly optimistic and bombastic creatures strive to be as virtuous and heroic as their father. Thus far, their methods have been more flashy than effective.</p> (x1)
                <p>Toilforged sentinels are intelligent war machines painstakingly constructed from iron, steel, and other metals over the course of a full year. With twin treads, a central cage filled with eternal flames, and numerous weapons (including a hammer, cannon, and grasping claw capable of snatching up foes), a toilforged sentinel is an intimidating sight. Creatures consumed by a sentinel's flames become captives, their souls eternally bound to the flames, powering the device. Such souls are freed upon the sentinel's destruction.</p>
            <h2>Salvation</h2>
            <p>Toilforged sentinels are religious constructs created to destroy heretics: those who refuse to worship Droskar. They take orders only from the clergy of Droskar and find particular satisfaction from consuming worshippers of Torag and other dwarven deities.</p> (x1)
            publication : object {Book 3 - Heavy is the Crown.system.details.publication}
                license : string {Book 3 - Heavy is the Crown.system.details.publication.license} (same value: OGL)
                remaster : boolean {Book 3 - Heavy is the Crown.system.details.publication.remaster} (same value: False)
                title : string {Book 3 - Heavy is the Crown.system.details.publication.title} (same value: Pathfinder #195: Heavy is the Crown)
            [description] : string {Book 3 - Heavy is the Crown.system.details.description} (9 different values)
                <p>Enchanted carvings of animals transform any creatures who damage the door into the animal they harmed.</p> (x1)
                <p>Pressure plates in the hall trigger the release of caustic gas.</p> (x1)
                <p>The rubble shifts and the cavern ceiling collapses.</p> (x1)
                <p>Runes hidden in the door's carvings blast lightning down the hall.</p> (x1)
                <p>The ghostly spirit of a polar bear stands on its hind legs and roars.</p> (x1)
                <p>An alchemical bombs explodes when the rubble is shifted, filling the hall with flame.</p> (x1)
                <p>A shockwave of energy surges out from the room's center.</p> (x1)
                <p>The PCs hear the sound of sobbing and feel an overwhelming sense of sorrow, as if they'd lost something more precious to them than their own life.</p> (x1)
                <p>Narseigus's worm-calling enchantments have attained imperfect control over Zogototaru, compelling her to aid him. She follows his directions loosely and with little finesse.</p> (x1)
            [disable] : string {Book 3 - Heavy is the Crown.system.details.disable} (9 different values)
                <p>@Check[nature|dc:26] (expert) to handle the animal carvings or @Check[thievery|dc:33] (master) to scratch out the animal carvings or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to counteract the spell</p> (x1)
                <p>@Check[crafting|dc:28] (master) to neutralize the acid or @Check[thievery|dc:30] (master) to disable the pressure plates</p> (x1)
                <p>@Check[crafting|dc:28] (expert) or @Check[survival|dc:31] (trained) to prop up the cavern ceiling without triggering a collapse.</p> (x1)
                <p>@Check[thievery|dc:30] (master) to scratch out the runes, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to counteract the runes</p> (x1)
                <p>@Check[nature|dc:26] (expert) to calm the spirit, @Check[intimidate|dc:30] (master) to cow the spirit, or @Check[religion|dc:30] (expert) to contain the spiritual corruption (each successful check reduces its number of actions by 1)</p> (x1)
                <p>@Check[crafting|dc:30] (master) to nullify the bomb's alchemical components or @Check[thievery|dc:28] (master) to disable the bomb</p> (x1)
                <p>@Check[arcana|dc:29] (expert) to fool the wards, @Check[thievery|dc:31] (master) to disable the wards, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th rank; counteract DC 28) to counteract the wards</p> (x1)
                <p>@Check[deception|dc:32] or @Check[performance|dc:32] (master) to laugh away the sadness, @Check[occultism|dc:31] (expert) to banish the psychic imprint, @Check[thievery|dc:33] (master) to disperse the emotional energy</p> (x1)
                <p>Disable @Check[arcana|dc:28] or @Check[occultism|dc:28] (trained) to identify a loophole in mind-controlling magic, @Check[diplomacy|dc:30] to reason with Zogototaru, or @Check[deception|dc:31] or @Check[performance|dc:31] to speak as if the PC were Taargick</p> (x1)
            [isComplex] : boolean {Book 3 - Heavy is the Crown.system.details.isComplex} (2 different values)
                False (x7)
                True (x2)
            [reset] : string {Book 3 - Heavy is the Crown.system.details.reset} (6 different values)
                <p>automatic</p> (x2)
                <p>A 10-minute Interact activity and a new supply of caustic gas.</p> (x1)
                 (x3)
                <p>The bear spirit calms after no creatures are in the room for 1 minute but is ready to lash out again after 10 minutes.</p> (x1)
                <p>Automatic</p> (x1)
                <p>The trap resets automatically after 24 hours.</p> (x1)
            [routine] : string {Book 3 - Heavy is the Crown.system.details.routine} (3 different values)
                 (x7)
                <p>(3 actions) The bear moves around the room at an alarming speed, seemingly teleporting, and Strikes a random creature with its spiritual claws.</p> (x1)
                <p>(1 action) Zogototaru acts on Narseigus's most recent command, either Rescuing, Roaring, or Thrashing.</p> (x1)
        [initiative] : object {Book 3 - Heavy is the Crown.system.initiative}
            statistic : string {Book 3 - Heavy is the Crown.system.initiative.statistic} (same value: perception)
        [perception] : object {Book 3 - Heavy is the Crown.system.perception}
            details : string {Book 3 - Heavy is the Crown.system.perception.details} (3 different values)
                 (x24)
                smoke vision (x1)
                find the faithless (imprecise) 60 feet (x1)
            mod : integer {Book 3 - Heavy is the Crown.system.perception.mod} (10 different values)
                15 (x2)
                13 (x2)
                14 (x9)
                22 (x1)
                16 (x2)
                19 (x1)
                18 (x1)
                12 (x6)
                20 (x1)
                23 (x1)
            senses : array<object> {Book 3 - Heavy is the Crown.system.perception.senses}
                Length: min=0 max=2
                Value type: object {Book 3 - Heavy is the Crown.system.perception.senses.[]}
                    type : string {Book 3 - Heavy is the Crown.system.perception.senses.[].type} (3 different values)
                        darkvision (x25)
                        tremorsense (x11)
                        scent (x1)
                    [acuity] : string {Book 3 - Heavy is the Crown.system.perception.senses.[].acuity} (same value: imprecise)
                    [range] : integer {Book 3 - Heavy is the Crown.system.perception.senses.[].range} (3 different values)
                        100 (x10)
                        10 (x1)
                        60 (x1)
        [resources] : object {Book 3 - Heavy is the Crown.system.resources}
            [focus] : object {Book 3 - Heavy is the Crown.system.resources.focus}
                max : integer {Book 3 - Heavy is the Crown.system.resources.focus.max} (2 different values)
                    1 (x2)
                    3 (x1)
                value : integer {Book 3 - Heavy is the Crown.system.resources.focus.value} (2 different values)
                    1 (x2)
                    3 (x1)
        saves : object {Book 3 - Heavy is the Crown.system.saves}
            fortitude : object {Book 3 - Heavy is the Crown.system.saves.fortitude}
                saveDetail : string {Book 3 - Heavy is the Crown.system.saves.fortitude.saveDetail} (same value: )
                value : integer {Book 3 - Heavy is the Crown.system.saves.fortitude.value} (9 different values)
                    17 (x1)
                    0 (x9)
                    15 (x6)
                    21 (x7)
                    18 (x3)
                    20 (x6)
                    14 (x1)
                    13 (x1)
                    25 (x1)
            reflex : object {Book 3 - Heavy is the Crown.system.saves.reflex}
                saveDetail : string {Book 3 - Heavy is the Crown.system.saves.reflex.saveDetail} (same value: )
                value : integer {Book 3 - Heavy is the Crown.system.saves.reflex.value} (11 different values)
                    19 (x6)
                    0 (x9)
                    11 (x2)
                    18 (x3)
                    23 (x1)
                    14 (x6)
                    17 (x2)
                    15 (x2)
                    12 (x2)
                    20 (x1)
                    13 (x1)
            will : object {Book 3 - Heavy is the Crown.system.saves.will}
                saveDetail : string {Book 3 - Heavy is the Crown.system.saves.will.saveDetail} (same value: )
                value : integer {Book 3 - Heavy is the Crown.system.saves.will.value} (11 different values)
                    15 (x2)
                    0 (x9)
                    13 (x2)
                    14 (x3)
                    19 (x1)
                    16 (x1)
                    12 (x7)
                    21 (x2)
                    18 (x1)
                    10 (x6)
                    24 (x1)
        [skills] : object {Book 3 - Heavy is the Crown.system.skills}
            [acrobatics] : object {Book 3 - Heavy is the Crown.system.skills.acrobatics}
                base : integer {Book 3 - Heavy is the Crown.system.skills.acrobatics.base} (7 different values)
                    19 (x1)
                    14 (x2)
                    21 (x1)
                    17 (x1)
                    13 (x1)
                    18 (x1)
                    20 (x1)
            [athletics] : object {Book 3 - Heavy is the Crown.system.skills.athletics}
                base : integer {Book 3 - Heavy is the Crown.system.skills.athletics.base} (8 different values)
                    19 (x2)
                    15 (x4)
                    16 (x2)
                    13 (x2)
                    21 (x1)
                    18 (x6)
                    22 (x5)
                    26 (x1)
            [crafting] : object {Book 3 - Heavy is the Crown.system.skills.crafting}
                base : integer {Book 3 - Heavy is the Crown.system.skills.crafting.base} (3 different values)
                    21 (x1)
                    13 (x1)
                    18 (x1)
            [religion] : object {Book 3 - Heavy is the Crown.system.skills.religion}
                base : integer {Book 3 - Heavy is the Crown.system.skills.religion.base} (3 different values)
                    15 (x1)
                    19 (x1)
                    18 (x1)
            [survival] : object {Book 3 - Heavy is the Crown.system.skills.survival}
                base : integer {Book 3 - Heavy is the Crown.system.skills.survival.base} (6 different values)
                    17 (x1)
                    11 (x2)
                    14 (x2)
                    18 (x1)
                    20 (x1)
                    23 (x1)
            [thievery] : object {Book 3 - Heavy is the Crown.system.skills.thievery}
                base : integer {Book 3 - Heavy is the Crown.system.skills.thievery.base} (3 different values)
                    19 (x1)
                    17 (x1)
                    15 (x1)
            [stealth] : object {Book 3 - Heavy is the Crown.system.skills.stealth}
                base : integer {Book 3 - Heavy is the Crown.system.skills.stealth.base} (5 different values)
                    13 (x3)
                    18 (x2)
                    19 (x1)
                    14 (x5)
                    20 (x1)
            [deception] : object {Book 3 - Heavy is the Crown.system.skills.deception}
                base : integer {Book 3 - Heavy is the Crown.system.skills.deception.base} (3 different values)
                    18 (x2)
                    15 (x2)
                    24 (x1)
            [intimidation] : object {Book 3 - Heavy is the Crown.system.skills.intimidation}
                base : integer {Book 3 - Heavy is the Crown.system.skills.intimidation.base} (7 different values)
                    18 (x2)
                    19 (x1)
                    16 (x1)
                    13 (x3)
                    17 (x1)
                    24 (x1)
                    21 (x1)
            [occultism] : object {Book 3 - Heavy is the Crown.system.skills.occultism}
                base : integer {Book 3 - Heavy is the Crown.system.skills.occultism.base} (2 different values)
                    12 (x2)
                    22 (x1)
            [nature] : object {Book 3 - Heavy is the Crown.system.skills.nature}
                base : integer {Book 3 - Heavy is the Crown.system.skills.nature.base} (2 different values)
                    15 (x1)
                    22 (x1)
            [diplomacy] : object {Book 3 - Heavy is the Crown.system.skills.diplomacy}
                base : integer {Book 3 - Heavy is the Crown.system.skills.diplomacy.base} (3 different values)
                    11 (x1)
                    24 (x1)
                    21 (x1)
            [society] : object {Book 3 - Heavy is the Crown.system.skills.society}
                base : integer {Book 3 - Heavy is the Crown.system.skills.society.base} (2 different values)
                    10 (x1)
                    11 (x1)
            [medicine] : object {Book 3 - Heavy is the Crown.system.skills.medicine}
                base : integer {Book 3 - Heavy is the Crown.system.skills.medicine.base} (same value: 10)
        traits : object {Book 3 - Heavy is the Crown.system.traits}
            rarity : string {Book 3 - Heavy is the Crown.system.traits.rarity} (4 different values)
                unique (x5)
                common (x15)
                uncommon (x9)
                rare (x6)
            size : object {Book 3 - Heavy is the Crown.system.traits.size}
                value : string {Book 3 - Heavy is the Crown.system.traits.size.value} (4 different values)
                    med (x21)
                    huge (x7)
                    grg (x2)
                    lg (x5)
            value : array<string> {Book 3 - Heavy is the Crown.system.traits.value}
                Length: min=1 max=6
                Value type: string {Book 3 - Heavy is the Crown.system.traits.value.[]} (30 different values)
        [creatureType] : string {Book 3 - Heavy is the Crown.system.creatureType} (same value: )
        [statusEffects] : array<> {Book 3 - Heavy is the Crown.system.statusEffects}
            Length: min=0 max=0
            Value type: mixed
    type : string {Book 3 - Heavy is the Crown.type} (2 different values)
        npc (x26)
        hazard (x9)